31 March 2010

Dominion Review

Played three games of Dominion with Adam today.  Here is a brief summary.

Game 1

Village
Feast
Island
Militia
Upgrade
Ghost Ship
Council Room
Library
Adventurer
Nobles

Ryan - 53
Adam - 38

Halfway into this game, Adam and I both commented on how much we liked the set.  It was chosen at random, but we liked having Militia in a game with no defensive cards to limit the crazy Village, Nobles, Council Room combinations.  Adam was particularly fond of giving me bonus cards with Council Room, only to then play a Militia to make me discard down to 3.  We both loved the role of Island to let us remove Estates and Coppers early on.


Game 2
Village
Feast
Island
Militia
Upgrade
Ghost Ship
Council Room
Library
Adventurer
Nobles

Ryan - 48
Adam - 42

We elected to play the same set again.  This time I played an Upgrade heavy deck in order to shoot to Gold, Nobles, trash Coppers, and upgrade Estates.  While functional, clearly it wasn't as great a strategy as the first game.

Game 3
Village
Workshop
Remodel
Militia
Throne Room
Bureaucrat
Smithy
Moneylender
Mine
Library


Ryan - 35
Adam - 30

"Throne Rooms!!!" we both cheered, as the new random set appeared.  There was much Throne Room-ing.   We each had a hand of nothing but Throne Rooms and treasure cards at one point.  Fortunately for me, I caught on to Throne Room + Remodel before Adam did, allowing me to eek by and take the last Province before he did.  For the record, Throne Room + Mine to take a Copper straight to Gold in a single turn is amazingly valuable. 

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